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- Log file for C:\inlineAV\Xbox\civic\civic.ZIT
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- Exported from C:\Inline\Civic\Geometry\Xbox\Civic_MSTR_Xb.max
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Textures
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Geometry Definitions
--------------------------------------------------------------------
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 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass06
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass07
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass08
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass09
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass10
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass12
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass13
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass14
 NumMaterials:  1 NumFaces:    3 NumVerts:    5 - animobj_glass15
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass16
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass17
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass19
 NumMaterials:  1 NumFaces:    3 NumVerts:    5 - animobj_glass20
 NumMaterials:  1 NumFaces:   13 NumVerts:   15 - animobj_glass21
 NumMaterials:  1 NumFaces:    3 NumVerts:    5 - animobj_glass22
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass24
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass25
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass26
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass28
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass29
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass30
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass31
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass32
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass38
 NumMaterials:  1 NumFaces:    1 NumVerts:    3 - animobj_glass39
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_glass40
 NumMaterials:  3 NumFaces:  134 NumVerts:  158 - animobj_busDESTR1
 NumMaterials:  3 NumFaces:   60 NumVerts:   88 - animobj_Destrobuswheels1
 NumMaterials:  3 NumFaces:  714 NumVerts:  504 - ScriptPropDef_Law
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimPropDef_BreakingTheLaw
 NumMaterials:  1 NumFaces:  142 NumVerts:   85 - JusticeCollapse01
 NumMaterials:  1 NumFaces:   82 NumVerts:   65 - JusticeCollapse02
 NumMaterials:  1 NumFaces:  274 NumVerts:  177 - JusticeCollapse03
 NumMaterials:  2 NumFaces:  216 NumVerts:  254 - JusticeCollapse04
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_ScalesJustice
 NumMaterials:  3 NumFaces:  494 NumVerts:  423 - torso
 NumMaterials:  2 NumFaces:   19 NumVerts:   27 - scalerope02
 NumMaterials:  2 NumFaces:  222 NumVerts:  171 - scale02
 NumMaterials:  1 NumFaces:   23 NumVerts:   18 - headupperright
 NumMaterials:  1 NumFaces:   32 NumVerts:   25 - headrightlower
 NumMaterials:  1 NumFaces:   55 NumVerts:   37 - headleft
 NumMaterials:  2 NumFaces:   19 NumVerts:   27 - scalerope01
 NumMaterials:  2 NumFaces:  222 NumVerts:  205 - scale01
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - animPropDef_GargoyleAnim
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - GARGOYLEmover
 NumMaterials:  2 NumFaces:  172 NumVerts:  141 - gargoylebodyL
 NumMaterials:  2 NumFaces:  154 NumVerts:  132 - gargoylebodyR
 NumMaterials:  1 NumFaces:  132 NumVerts:   72 - gargoylehead
 NumMaterials:  1 NumFaces:  142 NumVerts:  109 - gargoylewingL
 NumMaterials:  1 NumFaces:  142 NumVerts:  109 - gargoylewingR
 NumMaterials:  2 NumFaces:   24 NumVerts:   27 - scriptobj_sidewalk
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - MovableSoundDef_Locomotive
 NumMaterials:  1 NumFaces:   38 NumVerts:   46 - ScriptObj_PhoneA
 NumMaterials:  1 NumFaces:   38 NumVerts:   46 - ScriptObj_PhoneB
 NumMaterials:  2 NumFaces:  538 NumVerts:  523 - ScriptObj_PowerSkate
 NumMaterials:  3 NumFaces:  262 NumVerts:  261 - PropDef_FernA
 NumMaterials:  1 NumFaces:  260 NumVerts:  256 - PropDef_FernB
 NumMaterials:  9 NumFaces:  714 NumVerts:  916 - CarDef_Trolley
 NumMaterials:  1 NumFaces:   12 NumVerts:   12 - trheadlight2
 NumMaterials:  1 NumFaces:   12 NumVerts:   12 - trheadlight1
 NumMaterials:  4 NumFaces:  210 NumVerts:  216 - CarDef_taxi
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - taxiheadlight2
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - taxiheadlight1
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - RearAxle
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - FrontAxle
 NumMaterials:  5 NumFaces:  256 NumVerts:  319 - CarDef_TransitBus
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - busheadlight2
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - busheadlight1
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - FrontAxle
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - RearAxle
 NumMaterials:  6 NumFaces:  356 NumVerts:  345 - CarDef_MonsterTruck
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - monsterheadlight1
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - monsterheadlight2
 NumMaterials:  2 NumFaces:  272 NumVerts:  212 - FrontAxle
 NumMaterials:  2 NumFaces:  272 NumVerts:  212 - RearAxle
 NumMaterials:  6 NumFaces:  586 NumVerts:  463 - CarDef_PestControlVan
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - pestheadlight1
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - pestheadlight2
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - RearAxle
 NumMaterials:  2 NumFaces:   56 NumVerts:   82 - FrontAxle

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 scriptObj_weather
 ScriptObj_respawn
 animObj_parrot
  animObj_body
   Head
   Legs
   Rwing
   Lwing
   Tail
 terrain_HotelTop
 terrain_WkwayHotel
 terrain_FacCrthouse
 scriptObj_wlkwayfloor02
 terrain_WkwayCrthouse03
 Prop_strlamp07
 Prop_strlamp02
 Prop_strlamp03
 Prop_strlamp04
 Prop_strlamp05
 Prop_strlamp06
 Prop_strlamp01
 Prop_strlamp08
 Prop_strlamp09
 Prop_strlamp10
 Prop_TrafficLightB06
 Prop_TrafficLightC07
 Prop_TrafficLightC01
 Prop_TrafficLightC02
 Prop_TrafficLightC03
 Prop_TrafficLightB01
 Prop_TrafficLightB02
 Prop_TrafficLightC04
 Prop_TrafficLightB03
 Prop_strlamp11
 Prop_strlamp12
 terrain_WkwayCityHall02
 terrain_WkwayLibrary
 terrain_FacOpera01
 terrain_WkwayOpera
 terrain_FacOpera
 terrain_FacOpera03
 terrain_library
 ScriptObj_SkparkRamp01
 ScriptObj_GrindHandle
 Prop_venusl01
 Prop_venusl02
 Prop_venusr02
 Prop_venusl03
 Prop_venusr03
 Prop_venusl04
 Prop_venusl05
 Prop_venusl06
 Prop_venusl07
 Prop_venusl08
 Prop_venusl09
 Prop_venusl10
 Prop_venusr04
 Prop_venusr05
 Prop_venusl11
 Prop_venusr06
 Prop_venusl12
 Prop_venusl13
 Prop_venusl14
 Prop_venusr07
 Prop_venusr08
 Prop_venusl15
 Prop_venusl16
 Prop_venusr09
 Prop_venusl17
 Prop_venusr10
 Prop_venusl18
 Prop_venusr11
 Prop_venusl19
 Prop_venusl20
 Prop_venusr13
 Prop_venusl21
 Prop_venusr14
 Prop_venusl22
 Prop_venusr15
 Prop_venusr16
 Prop_venusl23
 Prop_venusl24
 Prop_venusr17
 Prop_venusl25
 Prop_venusr18
 Prop_venusl26
 Prop_venusl27
 Prop_venusl28
 Prop_venusr20
 ScriptObj_ButtonHack
 scriptProp_FacCrthouse03
 terrain_street12
 terrain_Street04
 ScriptObj_BridgeRail3
 terrain_WkwayCrthouse04
 terrain_Street05
 Prop_taxi03
 Prop_taxi04
 Prop_taxi10
 Prop_taxi11
 Prop_taxi14
 Prop_taxi17
 Prop_taxi20
 Prop_taxi22
 terrain_buildings1
 terrain_wlkway ramp01
 terrain_buildings2
 terrain_WkwayCrthouse01
 Prop_pine01
 terrain_street18
 terrain_awning
 Prop_fountainhand02
 Prop_fountainhand01
 terrain_FacCityHall01
 terrain_street11
 Prop_StatueTablet05
 Prop_StatueTablet04
 Prop_StatueTablet03
 Prop_StatueTablet07
 Prop_StatueTablet01
 Prop_StatueTablet06
 ScriptObj_htlgutter
 terrain_WingedStatue
 Prop_statuebowl
 terrain_FacCityHall05
 terrain_FacCityHall03
 Prop_pine02
 Prop_pine03
 Prop_pine04
 Prop_pine05
 terrain_WkwayOpera01
 ScriptObj_VenusBefore
 scriptProp_FacCrthouse02
 scriptProp_FacCrthouse01
 scriptObj_facecrthouse12
 terrain_buildings3
 terrain_WkwayCityHall03
 Prop_pine07
 Prop_pine08
 Prop_pine09
 Prop_pine10
 terrain_FacOpera02
 scriptObj_TrolleyWire02
 scriptObj_TrolleyWire01
 terrain_XmasLightBowl03
 terrain_XmasLightBowl04
 terrain_XmasLightBowl02
 terrain_XmasLightBowl01
 terrain_Mound03
 scriptObj_SkparkQpipe01
 panorama_civic
 Dynamics_SnowmanA01
 Dynamics_SnowmanB01
 Dynamics_NewsA01
 Dynamics_NewsB01
 Dynamics_MailBoxA01
 Dynamics_NewsB02
 Dynamics_MailBoxA02
 Dynamics_NewsA02
 Dynamics_MailBoxA03
 Dynamics_NewsA03
 Dynamics_NewsB03
 Dynamics_MailBoxA04
 Dynamics_NewsA04
 Dynamics_NewsB04
 Dynamics_MailBoxA05
 Dynamics_NewsA05
 Dynamics_NewsB05
 Dynamics_MailBoxA06
 Dynamics_NewsA06
 Dynamics_NewsB06
 Prop_TrafficLightA
 scriptObj_SkparkQpipe11
 Dynamics_SnowmanB02
 Dynamics_SnowmanA02
 Dynamics_SnowmanA03
 Dynamics_SnowmanB03
 Dynamics_BoxC01
 ScriptObj_BridgeRail2
 ScriptObj_BridgeRail1
 scriptObj_SkparkQpipe19
 scriptObj_SkparkQpipe20
 scriptObj_SkparkQpipe12
 scriptObj_SkparkQpipe17
 scriptObj_SkparkQpipe13
 Prop_TrafficLightB04
 Prop_TrafficLightB05
 Prop_TrafficLightC05
 Prop_TrafficLightC06
 Prop_strlamp17
 terrain_WkwayCityHall01
 scriptObj_TrolleyWire06
 Prop_SkparkTunnel01
 terrain_skparkfloor18
 terrain_skparkfloor19
 terrain_skparkfloor05
 terrain_skparkfloor11
 scriptObj_TrolleyWire05
 terrain_Mound01
 Dynamics_BoxA01
 Dynamics_BoxB01
 Dynamics_BoxB02
 Dynamics_BoxA02
 Dynamics_BoxC02
 Dynamics_BoxA03
 Dynamics_BoxC03
 Dynamics_SnowmanA04
 Dynamics_SnowmanB04
 terrain_buildingsA
 terrain_MoundLibrary02
 terrain_MoundLibrary01
 terrain_MoundLibrary03
 terrain_MoundLibrary04
 Prop_strlamp18
 terrain_Street02
 terrain_Mound06
 terrain_Mound09
 terrain_StreetC01
 terrain_Street06
 terrain_WkwayCityHall04
 terrain_WkwayLibrary01
 scriptObj_SkParkXmasLight
 Prop_Skpark01
 Prop_strlamp13
 Prop_strlamp16
 Prop_strlamp15
 Prop_strlamp14
 scriptObj_playerOne
 terrain_StreetC02
 scriptObj_Davehelper01
 scriptObj_Davehelper02
 scriptObj_Davehelper03
 scriptObj_Davehelper04
 scriptObj_Davehelper05
 scriptObj_Davehelper06
 Prop_billboardFA01
 Prop_billboardFA02
 Prop_billboardFB
 Prop_billboardFB01
 scriptProp_BridgeA02
 Prop_BridgeB02
 Prop_BridgeB01
 Prop_BridgeB03
 scriptProp_BridgeA03
 Prop_BridgeC01
 Prop_statuebridge02
 Prop_statuebridge01
 Prop_statuebridge03
 Prop_statuebridge04
 Prop_statuebridge05
 Prop_statuebridge06
 Prop_BenchA01
 Prop_BenchA02
 Prop_BenchA03
 Prop_BenchA04
 scriptObj_SkparkBench
 terrain_SkparkBench02
 terrain_SkparkBench05
 Prop_BenchA05
 Prop_BenchA06
 Prop_BenchA07
 Prop_BillboardB
 Prop_BillboardB
 Prop_BillboardA01
 Prop_BillboardA02
 scriptObj_GHBowl
 ScriptObj_fountaintop
 ScriptObj_fountain
 terrain_BillboardRail01
 Prop_SkparkFloor02
 Prop_SkparkFloor01
 Prop_SkparkTunnel02
 Prop_Skpark02
 Prop_Ramp
 Prop_Ramp01
 Prop_Ramp01
 Prop_Ramp02
 Prop_BenchA08
 Prop_BenchA09
 Prop_BenchA10
 Prop_BenchA11
 terrain_Mound02
 terrain_Mound04
 terrain_Mound05
 terrain_Mound07
 terrain_Mound08
 terrain_Mound10
 terrain_Mound11
 terrain_Mound12
 Prop_BenchA12
 Prop_BenchA14
 Prop_BenchA15
 Prop_BenchA16
 terrain_Mound20
 terrain_Mound21
 Prop_BenchA17
 Prop_BenchA18
 Prop_BenchA19
 Prop_BenchA20
 Prop_BenchA21
 terrain_GlobeBase
 terrain_GlobestatueReflection
 terrain_refl1
 Prop_FountainReflection02
 Prop_FountainReflection
 Prop_Mhole04
 Prop_Mhole01
 Prop_Mhole02
 Prop_Mhole03
 terrain_Street01
 terrain_Mound22
 Dynamics_SnowmanA05
 Dynamics_SnowmanB05
 Dynamics_NewsB07
 Dynamics_NewsA07
 Dynamics_MailBoxA07
 Dynamics_MailBoxA08
 Dynamics_NewsA08
 Dynamics_NewsB08
 terrain_HotelTerrace
 Dynamics_BoxC01
 Dynamics_BoxC02
 Dynamics_BoxC03
 terrain_SdwlkFront
 Dynamics_SnowmanA06
 Dynamics_SnowmanB06
 Dynamics_SnowmanA07
 Dynamics_SnowmanB07
 Dynamics_BoxC04
 Dynamics_BoxA01
 Dynamics_BoxA04
 Dynamics_BoxA05
 Dynamics_BoxB03
 Dynamics_BoxC05
 Dynamics_SnowmanB08
 Dynamics_SnowmanA08
 Dynamics_SnowmanA09
 Dynamics_SnowmanB09
 Dynamics_SnowmanA10
 Dynamics_SnowmanB10
 Dynamics_BoxB04
 Dynamics_BoxA06
 Dynamics_BoxA07
 scriptObj_SkparkQpipe03
 scriptObj_SkparkQpipe18
 scriptObj_wlkway wall01
 terrain_Hotel
 terrain_WkwayCrthouse02
 Prop_FacCityHall02
 Prop_FacCityHall04
 Prop_BenchA22
 terrain_SdwlkFront01
 terrain_XmasLightsLib
 terrain_TrstationRoofA
 terrain_TrstationRoof01
 Prop_TrstationTowerC
 terrain_Wire01
 Prop_AirLockM
 Prop_AirLockM01
 Prop_TrstationTowerC01
 terrain_TrstationRoof
 Prop_TrstationTowerB01
 Prop_TrstationTowerB
 Prop_TrstationTowerA01
 Prop_TrstationTowerA
 Prop_AirLock01
 Prop_AirLock
 terrain_TrstationClockTower
 Prop_SecroomBalc
 terrain_TrstationTerrace
 Prop_TrstationFacA01
 Prop_TrstationFacA02
 terrain_TrstationRoofA01
 terrain_ClockTowerInterior
 Prop_Chandelier01
 Prop_Chandelier02
 Prop_Chandelier03
 ScriptObj_SecRoomDoor
 Glass_SecRoom01
 Glass_SecRoom02
 Prop_Chandelier04
 Prop_Chandelier05
 Prop_Chandelier06
 Prop_Chandelier07
 Prop_Chandelier08
 Prop_Chandelier09
 Prop_Chandelier10
 Prop_Chandelier11
 Prop_Chandelier12
 Prop_SecRoom
 Prop_SecRoom01
 Prop_SecroomBalc01
 Prop_TrstationFac01
 Prop_TrstationFac
 Prop_Banners
 Prop_Banners01
 terrain_cableB01
 Prop_statuetorch
 Prop_statuetorch01
 scriptObj_TorchCableChest
 Prop_MetArchB02
 Prop_MetArchB01
 Prop_MetArchE02
 Prop_MetArchD01
 Prop_MetArchC01
 Prop_MetArch03
 Prop_MetArch04
 Prop_MetArchE01
 Prop_MetArchC02
 Prop_MetArchD03
 Prop_MetArch01
 Prop_MetArch02
 scriptObj_QpipeSeats
 scriptObj_Spine
 Prop_Balcony
 Prop_SpiralRamp
 Prop_Ramp
 Prop_FloorCafe01
 Prop_FloorCafe
 Prop_Balcony01
 Prop_SpiralRamp01
 Prop_Ramp01
 Prop_floorCC01
 Prop_FloorB
 Prop_FloorB01
 Prop_SpiralRampA
 Prop_SpiralRampB
 Prop_SpiralRampB01
 Prop_SpiralRampA01
 Prop_WallCornerB
 Prop_WallCornerC
 Prop_WallCornerB01
 Prop_WallCornerC01
 scriptProp_bench
 scriptProp_bench01
 scriptProp_bench02
 Prop_InteriorCeiling
 Prop_Skylight01
 scriptProp_bench04
 scriptProp_bench05
 ScriptObj_QpipeCorner
 Prop_WallCorner01
 Prop_WallCorner02
 ScriptObj_QpipeCorner01
 ScriptObj_QpipeWall
 Prop_WallArch01
 Prop_WallArch02
 ScriptObj_QpipeWall01
 ScriptObj_QpipesEntrance
 Prop_Entrance01
 ScriptObj_QpipesEntrance01
 Prop_Entrance02
 ScriptObj_QpipeBalcony
 ScriptObj_QpipeBalcony01
 ScriptObj_QpipeMetarch
 ScriptObj_QpipeMetarch01
 terrain_QpipeBack
 terrain_QpipeBack01
 terrain_QpipeBackCorner
 terrain_QpipeCafe
 terrain_QpipeCafe01
 terrain_QpipeTunnel
 terrain_QpipeTunnel01
 Prop_GhouseFloorA
 Prop_GhouseFloorA01
 Prop_GhouseFloorA02
 terrain_SpineCircular
 terrain_Qpipe01
 terrain_BoxJump
 terrain_BoxJump01
 Prop_CableC
 Prop_CableB
 Prop_FloorRaisedA
 Prop_FloorRaised
 Prop_FloorRaised01
 Prop_FloorRaisedA01
 Prop_floorCCC01
 Prop_floorC01
 Prop_floorCCC
 Prop_floorC
 scriptobj_3floorgrind
 terrain_3floorgrind01
 ScriptProp_BenchA01
 Prop_GhouseFloorAA01
 Prop_GhouseFloorAA02
 Prop_FloorAS01
 Prop_FloorAT01
 Prop_FloorAM01
 Prop_FloorAM02
 Prop_FloorAS02
 Prop_FloorAT02
 Prop_FloorBackM01
 Prop_FloorBack01
 Prop_FloorBackM02
 Prop_FloorBack02
 Prop_FloorAMT02
 Prop_FloorAMT01
 Glass_Ad01
 Glass_Ad02
 Glass_Ad03
 Glass_Ad04
 Glass_Ad05
 Glass_Ad06
 Dynamics_TableA03
 Dynamics_ChairA09
 Dynamics_ChairA10
 Dynamics_ChairA11
 Dynamics_ChairA12
 Dynamics_UmbrellaA03
 Dynamics_TableA04
 Dynamics_ChairA13
 Dynamics_ChairA14
 Dynamics_ChairA15
 Dynamics_ChairA16
 Dynamics_UmbrellaA04
 terrain_QpipeBackCorner02
 Prop_WallSide01
 Prop_WallSide
 Prop_BillboardC
 Prop_BillboardC01
 terrain_SecRoom
 ScriptObj_Awning
 ScriptObj_ATM
 terrain_Catwalk
 terrain_Catwalk2
 Prop_WallBackM01
 Prop_WallBackM02
 Prop_WallBack01
 Prop_WallBack03
 Prop_SprinklerA01
 Prop_SprinklerA02
 Glass_Awning
 Glass_Awning01
 Glass_Awning02
 Glass_Awning03
 Glass_Awning04
 Glass_Awning05
 Glass_SecRoomB
 Glass_Awning06
 Glass_Awning07
 Glass_Awning08
 Glass_Awning09
 Glass_Awning10
 Glass_Awning11
 Prop_QpipeCenter
 Prop_QpipeCenter01
 Prop_CenterFloorB
 Prop_TV03
 Prop_TV04
 Prop_TV05
 Prop_TV03
 Prop_TV06
 Prop_TV07
 Prop_TV08
 Prop_TV04
 Prop_Skylight02
 scriptObj_TorchCableLeft
 terrain_TorchCableBack
 terrain_statuetorch cable03
 scriptObj_TorchCableRight
 terrain_TorchCableChest01
 Dynamics_TableA05
 Dynamics_UmbrellaA05
 Dynamics_ChairA17
 Dynamics_ChairA18
 Dynamics_ChairA19
 Dynamics_ChairA20
 Dynamics_TableA06
 Dynamics_UmbrellaA06
 Dynamics_ChairA21
 Dynamics_ChairA22
 Dynamics_ChairA23
 Dynamics_ChairA24
 Glass_SecRoomB01
 Prop_SignTB01
 Prop_SignT01
 Prop_SignT02
 Prop_Sign02
 Prop_Sign03
 Prop_Sign04
 Prop_Sign01
 Prop_SignTB02
 Prop_SignTC01
 Prop_SignTC02
 Prop_SignTD01
 Prop_SignTD02
 Prop_SignT05
 Prop_Sign09
 Prop_SignT06
 Prop_Sign10
 Prop_SignTB05
 Prop_SignTB06
 Prop_SignTD05
 Prop_SignTD06
 Prop_Sign11
 Prop_SignTC05
 Prop_SignTC06
 Prop_Sign12
 Prop_InteriorCeiling
 Prop_CableAA02
 Prop_CableAA01
 Prop_SignTB07
 Prop_Sign13
 Prop_SignTB08
 Prop_SignTD07
 Prop_Sign14
 Prop_SignTD08
 Prop_SignTC07
 Prop_SignTC08
 Prop_Sign15
 Prop_SignT07
 Prop_Sign16
 Prop_SignT08
 Prop_Sign17
 Prop_SignTB09
 Prop_SignTB10
 Prop_Sign18
 Prop_SignTD09
 Prop_SignTD10
 Glass_Ad07
 Glass_Ad08
 Glass_Ad09
 Glass_Ad10
 Glass_Ad11
 Glass_Ad12
 Prop_PetCarrier01
 Prop_LuggageB01
 Prop_LuggageA01
 Prop_LuggageC01
 Prop_PetCarrier02
 Prop_LuggageA02
 Prop_LuggageB02
 Prop_LuggageC02
 terrain_LuggageJump
 Prop_LuggageA03
 Prop_LuggageA04
 Prop_LuggageB03
 Prop_LuggageC03
 Prop_LuggageB04
 Prop_LuggageB05
 Prop_LuggageC04
 Prop_LuggageA05
 Prop_PetCarrier03
 Prop_LuggageB06
 Prop_LuggageA06
 Prop_LuggageC05
 Prop_PetCarrier04
 Prop_LuggageA07
 Prop_LuggageB07
 Prop_LuggageC06
 terrain_LuggageJump01
 Prop_LuggageA08
 Prop_LuggageB08
 Prop_LuggageC07
 Prop_LuggageB09
 Prop_LuggageB10
 Prop_LuggageC08
 Prop_LuggageA09
 Prop_PetCarrier05
 Prop_LuggageB11
 Prop_LuggageA10
 Prop_LuggageC09
 Prop_PetCarrier06
 Prop_LuggageA11
 Prop_LuggageB12
 Prop_LuggageC10
 terrain_LuggageJump02
 Prop_LuggageA12
 Prop_LuggageB13
 Prop_LuggageC11
 Prop_LuggageB14
 Prop_LuggageB15
 Prop_LuggageC12
 Prop_LuggageA17
 Prop_PetCarrier09
 Prop_LuggageB21
 Prop_LuggageA18
 Prop_LuggageC17
 Prop_PetCarrier10
 Prop_LuggageA19
 Prop_LuggageB22
 Prop_LuggageC18
 terrain_LuggageJump04
 Prop_LuggageA20
 Prop_LuggageB23
 Prop_LuggageC19
 Prop_LuggageB24
 Prop_LuggageB25
 Prop_LuggageC20
 Prop_LuggageA21
 Prop_PetCarrier11
 Prop_LuggageB26
 Prop_LuggageA22
 Prop_LuggageC21
 Prop_PetCarrier12
 Prop_LuggageA23
 Prop_LuggageB27
 Prop_LuggageC22
 terrain_LuggageJump05
 Prop_LuggageA24
 Prop_LuggageB28
 Prop_LuggageC23
 Prop_LuggageB29
 Prop_LuggageB30
 Prop_LuggageC24
 Prop_LuggageA25
 Prop_PetCarrier13
 Prop_LuggageB31
 Prop_LuggageA26
 Prop_LuggageC25
 Prop_PetCarrier14
 Prop_LuggageA27
 Prop_LuggageB32
 Prop_LuggageC26
 terrain_LuggageJump06
 Prop_LuggageA28
 Prop_LuggageB33
 Prop_LuggageC27
 Prop_LuggageB34
 Prop_LuggageB35
 Prop_LuggageC28
 Prop_PetCarrier15
 Prop_LuggageA29
 Prop_LuggageB36
 Prop_LuggageA30
 Prop_LuggageC29
 Prop_PetCarrier16
 Prop_LuggageA31
 Prop_LuggageB37
 Prop_LuggageC30
 terrain_LuggageJump07
 Prop_LuggageA32
 Prop_LuggageB38
 Prop_LuggageC31
 Prop_LuggageB39
 Prop_LuggageB40
 Prop_LuggageC32
 Prop_LuggageB41
 Prop_LuggageA33
 Prop_PetCarrier17
 Prop_LuggageB42
 Prop_LuggageA34
 Prop_LuggageC33
 Prop_PetCarrier18
 Prop_LuggageA35
 Prop_LuggageC34
 terrain_LuggageJump08
 Prop_LuggageA36
 Prop_LuggageB43
 Prop_LuggageC35
 Prop_LuggageB44
 Prop_LuggageB45
 Prop_LuggageC36
 terrain_LuggageJump09
 Prop_PetCarrier19
 Prop_LuggageA37
 Prop_LuggageB46
 Prop_LuggageA38
 Prop_LuggageC37
 Prop_PetCarrier20
 Prop_LuggageA39
 Prop_LuggageB47
 Prop_LuggageC38
 Prop_LuggageA40
 Prop_LuggageB48
 Prop_LuggageC39
 Prop_LuggageB49
 Prop_LuggageB50
 Prop_LuggageC40
 terrain_LuggageJump10
 Prop_PetCarrier21
 Prop_LuggageA41
 Prop_LuggageB51
 Prop_LuggageA42
 Prop_LuggageC41
 Prop_PetCarrier22
 Prop_LuggageA43
 Prop_LuggageB52
 Prop_LuggageC42
 Prop_LuggageA44
 Prop_LuggageB53
 Prop_LuggageC43
 Prop_LuggageB54
 Prop_LuggageB55
 Prop_LuggageC44
 Prop_floorCC
 Prop_LuggageB56
 Prop_LuggageA45
 Prop_PetCarrier23
 Prop_LuggageA46
 Prop_LuggageC45
 Prop_PetCarrier24
 Prop_LuggageA47
 Prop_LuggageB57
 Prop_LuggageC46
 terrain_LuggageJump11
 Prop_LuggageA48
 Prop_LuggageB58
 Prop_LuggageC47
 Prop_LuggageB59
 Prop_LuggageB60
 Prop_LuggageC48
 Glass_Ad13
 Glass_Ad14
 Glass_Ad15
 Glass_Ad16
 Glass_Ad17
 Glass_Ad18
 Dynamics_UmbrellaA07
 Dynamics_ChairA25
 Dynamics_ChairA26
 Dynamics_TableA07
 Dynamics_ChairA27
 Dynamics_ChairA28
 Dynamics_UmbrellaA08
 Dynamics_ChairA29
 Dynamics_ChairA30
 Dynamics_TableA08
 Dynamics_ChairA31
 Dynamics_ChairA32
 Prop_CableC01
 Prop_CableB01
 Prop_CenterFloorB01
 terrain_FloorA02
 terrain_FloorA01
 scriptProp_SprinklerB02
 scriptProp_SprinklerB01
 terrain_DummyArrow
 Prop_FloorBB
 Prop_FloorBB01
 ScriptObj_trstationfacA
 ScriptObj_trstationfacB
 animObj_ClockTower
  clockringer
   clockringerArms
    statueclockhammer
  Bell
  clockdoorL
  clockdoorR
 animObj_ClockGears
  cogwheel02
  cogwheel01
  cogwheel03
 animObj_Clock
  clockbody
   bighand
   littlehand
 scriptObj_ClockHands
 animProp_Door01
  DoorL
  DoorR
 animProp_Door03
  DoorL
  DoorR
 animProp_Door02
  DoorL
  DoorR
 animProp_Door04
  DoorL
  DoorR
 animProp_Door05
  DoorL
  DoorR
 animProp_Door06
  DoorL
  DoorR
 animProp_Door07
  DoorL
  DoorR
 animProp_Door08
  DoorL
  DoorR
 animProp_Door09
  DoorL
  DoorR
 animProp_Door10
  DoorL
  DoorR
 animProp_Door11
  DoorL
  DoorR
 animProp_Door12
  DoorL
  DoorR
 animProp_Door13
  DoorL
  DoorR
 animProp_Door14
  DoorL
  DoorR
 ScriptProp_Gargoyle2
 ScriptProp_Gargoyle1
 terrain_globestatue01
 ScriptObj_GlobeBefore
 ScriptObj_GlobeRail1
 ScriptObj_GlobeRail3
 ScriptObj_GlobeRail2
 animObj_GrindingWings
  statuearms
   statuehands
    statuesword
 ScriptObj_Wings
 ScriptObj_Sword
 terrain_ScalesJustice
 ScriptObj_WalkwayEnd
 ScriptObj_WalkwayBegin
 AnimProp_FullTrain01
  Locomotive
   CoachA
   Loco_Axel_front
   Loco_Axel_last
    Loco_Rod
   Loco_Axel_mid
   Loco_Headlight
   CoachB
   CoachC
   CoachD
   CoachE
   CoachF
 AnimProp_FullTrain02
  Locomotive
   Loco_Axel_front
   Loco_Axel_last
    Loco_Rod
   Loco_Axel_mid
   Loco_Headlight
   CoachA
   CoachB
   CoachC
   CoachD
   CoachE
   CoachF
 ScriptObj_WalkwayMiddle
 AnimObj_fireworks
  ALLWORKmover
   firework01stick
   FIREWORKmover01
    firework01
   animobj_sparkemitterONE
  ALLWORKmover02
   firework01stick02
   FIREWORKmover03
    firework03
   animobj_sparkemitterTWO
  ALLWORKmover03
   firework01stick03
   FIREWORKmover04
    firework04
   animobj_sparkemitterTHREE
  pine1BEGIN
  pine2BEGIN
  planter1BEGIN
  planter2BEGIN
  taxi
   wheel2
   wheel1
  tunneldestroy1BEGIN
  tunneldestroy2BEGIN
  venuslower1
  venuslower2
  venusupper1
   animobj_statueemitter
  venusupper02
  walkway01BEGIN
  walkway02BEGIN
  walkway03BEGIN
  walkway04BEGIN
  walkway05BEGIN
  walkway06BEGIN
  walkway09BEGIN
  walkway10BEGIN
 AnimObj_TruckDance
  truck
   leftfront
   wheel01
   wheel02
   trailer
    wheel03
    wheel04
    statueqpipeOT2
    statueqpipeOT1
    qpipeOT2
    qpipeOT1
    animobj_truckback
    animobj_statuesparks
    animobj_statuesparkstwo
   rightfront
   animobj_truckmid
   animobj_truckfront
   animobj_pipeRIGHT
   animobj_pipeLEFT
   animobj_sparksone
   animobj_sparkstwo
  AnimObj_Statues_ending
   Statues_ending03
   Statues_ending04
   Statues_ending02
   Statues_ending01
  AnimObj_venus
   venusMOVER
    Venuslamp02
    Venuslamp01
    Venustorso
    VenusDestroy
 ScriptObj_XmasLightTrstation
 scriptObj_TrolleyWire04
 ScriptObj_GlobeRing
 AnimObj_MarkGlobe
  animobj_globestatue02
   animobj_globestatue03
  AnimObj_ALLMOVER
   AnimObj_balllander
    AnimObj_BallRotater
     animobj_ballpieces01
     animobj_ballpieces02
     animobj_ballpieces03
     animobj_ballpieces04
     animobj_ballpieces05
     animobj_ballpieces06
     animobj_ballpieces07
     animobj_ballpieces08
     animobj_ballpieces09
     animobj_ballpieces10
     animobj_ballpieces11
     animobj_ballpieces12
     animobj_ballpieces13
     animobj_ballpieces14
     animobj_ballpieces15
     animobj_ballpieces16
     animobj_ballpieces17
     animobj_ballpieces18
     animobj_ballpieces19
     animobj_ballpieces20
     animobj_ballpieces21
     animobj_ballpieces22
     animobj_ballpieces23
     animobj_ballpieces24
     animobj_ballpieces25
     animobj_ballpieces26
     animobj_ballpieces27
   animobj_globefollow
  animobj_bus
   animobj_buswheels
  animobj_bus1
   animobj_buswheels4
   animobj_bussmoke
  animobj_busDESTR
   animobj_Destrobuswheels
  animobj_busQpipe
  animobj_busQpipe1
  AnimObj_facade
   animobj_traindestruct01
   animobj_traindestruct02
   animobj_traindestruct03
   animobj_traindestruct04
   animobj_traindestruct05
   animobj_traindestruct06
   animobj_traindestruct07
   animobj_traindestruct08
   animobj_traindestruct09
   animobj_glass01
   animobj_glass02
   animobj_glass04
   animobj_glass06
   animobj_glass07
   animobj_glass08
   animobj_glass09
   animobj_glass10
   animobj_glass12
   animobj_glass13
   animobj_glass14
   animobj_glass15
   animobj_glass16
   animobj_glass17
   animobj_glass19
   animobj_glass20
   animobj_glass21
   animobj_glass22
   animobj_glass24
   animobj_glass25
   animobj_glass26
   animobj_glass28
   animobj_glass29
   animobj_glass30
   animobj_glass31
   animobj_glass32
   animobj_glass38
   animobj_glass39
   animobj_glass40
  animobj_busDESTR1
   animobj_Destrobuswheels1
 ScriptProp_Law5
 ScriptProp_Law4
 ScriptProp_Law3
 ScriptProp_Law2
 ScriptProp_Law1
 AnimProp_BreakingTheLaw1
  JusticeCollapse01
  JusticeCollapse02
  JusticeCollapse03
  JusticeCollapse04
 AnimProp_BreakingTheLaw2
  JusticeCollapse01
  JusticeCollapse02
  JusticeCollapse03
  JusticeCollapse04
 AnimProp_BreakingTheLaw3
  JusticeCollapse01
  JusticeCollapse02
  JusticeCollapse03
  JusticeCollapse04
 AnimProp_BreakingTheLaw4
  JusticeCollapse01
  JusticeCollapse02
  JusticeCollapse03
  JusticeCollapse04
 AnimProp_BreakingTheLaw5
  JusticeCollapse01
  JusticeCollapse02
  JusticeCollapse03
  JusticeCollapse04
 AnimObj_ScalesJustice
  torso
   scalerope02
    scale02
     headupperright
     headrightlower
     headleft
   scalerope01
    scale01
 animProp_GargoyleAnim1
  GARGOYLEmover
   gargoylebodyL
   gargoylebodyR
   gargoylehead
   gargoylewingL
   gargoylewingR
 animProp_GargoyleAnim2
  GARGOYLEmover
   gargoylebodyL
   gargoylebodyR
   gargoylehead
   gargoylewingL
   gargoylewingR
 scriptobj_sidewalk
 MovableSound_Locomotive01
 MovableSound_Locomotive02
 ScriptObj_PhoneA
 ScriptObj_PhoneB
 ScriptObj_PowerSkate
 Prop_FernA15
 Prop_FernA14
 Prop_FernA13
 Prop_FernA12
 Prop_FernA11
 Prop_FernA10
 Prop_FernA09
 Prop_FernA08
 Prop_FernA07
 Prop_FernA06
 Prop_FernA04
 Prop_FernA02
 Prop_FernB01
 Prop_FernB02
 Prop_FernB03
 Prop_FernB04
 Prop_FernB05
 Prop_FernB06
 Prop_FernB07
 Prop_FernB08
 Prop_FernB09
 Prop_FernB10
 Prop_FernB11
 Prop_FernB12
 Prop_FernA03
 Prop_FernA01
 Prop_FernB21
 Prop_FernB22
 Prop_FernB24
 Prop_FernB26
 Prop_FernB27
 Prop_FernB28
 Prop_FernB29
 Prop_FernB30
 Prop_FernB13
 Prop_FernB14
 Prop_FernB15
 Prop_FernB16
 Prop_FernB17
 Prop_FernB18
 Prop_FernB20
 Prop_FernA01
 Prop_FernA16
 Prop_FernA17
 Prop_FernA18
 Car_Trolley01
  trheadlight1
  trheadlight2
 Car_Trolley02
  trheadlight1
  trheadlight2
 Car_Trolley03
  trheadlight1
  trheadlight2
 Car_TransitBus01
  busheadlight2
  busheadlight1
  FrontAxle
  RearAxle
 Car_MonsterTruck01
  monsterheadlight1
  monsterheadlight2
  FrontAxle
  RearAxle
 Car_PestControlVan01
  pestheadlight1
  pestheadlight2
  RearAxle
  FrontAxle
 Car_taxi
  taxiheadlight2
  taxiheadlight1
  RearAxle
  FrontAxle
 Car_taxi01
  taxiheadlight2
  taxiheadlight1
  RearAxle
  FrontAxle
 Car_PestControlVan02
  pestheadlight1
  pestheadlight2
  RearAxle
  FrontAxle
 Car_TransitBus02
  busheadlight2
  busheadlight1
  FrontAxle
  RearAxle

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 terrain_WkwayCrthouse03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_WkwayCrthouse04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_WkwayCrthouse01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_Hotel-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 PropDef_TrstationTowerC-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_TrstationClockTower-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 PropDef_CableAA-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 PropDef_CableB-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 scriptObj_weather-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) 
 animObj_parrot-Low number of vertices in object (8, Optimum is > 256) 
 animObj_body-Low number of vertices in object (32, Optimum is > 256) 
 Head-Low number of vertices in object (52, Optimum is > 256) 
 Legs-Low number of vertices in object (36, Optimum is > 256) 
 Rwing-Low number of vertices in object (15, Optimum is > 256) 
 Lwing-Low number of vertices in object (15, Optimum is > 256) 
 Tail-Low number of vertices in object (21, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_LockCivic-Low number of vertices in object (115, Optimum is > 256) 
 PropDef_Jaren-Low number of vertices in object (253, Optimum is > 256) 
 terrain_HotelTop-High vertex to face ratio (2.545994, Optimum is < 2.000000) - poor stripping 
 collision_HotelTop-Low number of vertices in object (96, Optimum is > 256) 
 collision_HotelTop-High vertex to face ratio (4.325581, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayHotel-High vertex to face ratio (2.402102, Optimum is < 2.000000) - poor stripping 
 terrain_FacCrthouse-High vertex to face ratio (2.650651, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse03-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayLibrary-High vertex to face ratio (2.297297, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera01-High vertex to face ratio (2.098947, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera01-Low number of vertices in object (18, Optimum is > 256) 
 Decal_WkwayOpera-Low number of vertices in object (8, Optimum is > 256) 
 Decal_WkwayOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera-High vertex to face ratio (2.330306, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera-Low number of vertices in object (32, Optimum is > 256) 
 Collision_FacOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera03-Low number of vertices in object (4, Optimum is > 256) 
 Collision_Library-Low number of vertices in object (133, Optimum is > 256) 
 Collision_TrafficLightC-Low number of vertices in object (40, Optimum is > 256) 
 Decal_SkparkRamp01-Low number of vertices in object (26, Optimum is > 256) 
 Decal_SkparkRamp01-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 ScriptObj_GrindHandle-Low number of vertices in object (4, Optimum is > 256) 
 Collision_venusl-Low number of vertices in object (22, Optimum is > 256) 
 ScriptObj_ButtonHack-Low number of vertices in object (4, Optimum is > 256) 
 Decal_street12-Low number of vertices in object (8, Optimum is > 256) 
 Decal_BridgeRail3-Low number of vertices in object (22, Optimum is > 256) 
 Decal_BridgeRail3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse04-High vertex to face ratio (2.074627, Optimum is < 2.000000) - poor stripping 
 Decal_WkwayCrthouse04-Low number of vertices in object (8, Optimum is > 256) 
 Decal_Street05-Low number of vertices in object (16, Optimum is > 256) 
 Collision_strlamp-Low number of vertices in object (8, Optimum is > 256) 
 terrain_buildings1-Low number of vertices in object (84, Optimum is > 256) 
 terrain_buildings1-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping 
 decal_buildings1-Low number of vertices in object (52, Optimum is > 256) 
 decal_buildings1-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping 
 terrain_wlkway ramp01-Low number of vertices in object (169, Optimum is > 256) 
 terrain_wlkway ramp01-High vertex to face ratio (2.327731, Optimum is < 2.000000) - poor stripping 
 Decal_wlkway ramp01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_buildings2-Low number of vertices in object (94, Optimum is > 256) 
 terrain_buildings2-High vertex to face ratio (2.576923, Optimum is < 2.000000) - poor stripping 
 decal_buildings2-Low number of vertices in object (46, Optimum is > 256) 
 decal_buildings2-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCrthouse01-Low number of vertices in object (131, Optimum is > 256) 
 PropDef_taxi-High vertex to face ratio (2.037267, Optimum is < 2.000000) - poor stripping 
 Collision_taxi-Low number of vertices in object (40, Optimum is > 256) 
 terrain_street18-Low number of vertices in object (30, Optimum is > 256) 
 terrain_street18-High vertex to face ratio (2.038462, Optimum is < 2.000000) - poor stripping 
 Decal_awning-Low number of vertices in object (32, Optimum is > 256) 
 Decal_awning-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 Collision_fountainhand-Low number of vertices in object (46, Optimum is > 256) 
 terrain_FacCityHall01-High vertex to face ratio (2.187675, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall01-Low number of vertices in object (5, Optimum is > 256) 
 Decal_street11-Low number of vertices in object (16, Optimum is > 256) 
 Collision_WingedStatue-Low number of vertices in object (71, Optimum is > 256) 
 Collision_WingedStatue-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_FacCityHall05-High vertex to face ratio (2.180653, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall05-Low number of vertices in object (10, Optimum is > 256) 
 terrain_FacCityHall03-High vertex to face ratio (2.323829, Optimum is < 2.000000) - poor stripping 
 PropDef_pine-High vertex to face ratio (3.445255, Optimum is < 2.000000) - poor stripping 
 LOD_pine-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping 
 collision_pine-Low number of vertices in object (12, Optimum is > 256) 
 Collision_VenusBefore-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_facecrthouse12-High vertex to face ratio (2.730550, Optimum is < 2.000000) - poor stripping 
 Collision_facecrthouse01-Low number of vertices in object (255, Optimum is > 256) 
 Collision_facecrthouse01-High vertex to face ratio (3.536585, Optimum is < 2.000000) - poor stripping 
 terrain_buildings3-Low number of vertices in object (104, Optimum is > 256) 
 terrain_buildings3-High vertex to face ratio (2.732143, Optimum is < 2.000000) - poor stripping 
 decal_buildings3-Low number of vertices in object (81, Optimum is > 256) 
 decal_buildings3-High vertex to face ratio (2.608696, Optimum is < 2.000000) - poor stripping 
 terrain_FacOpera02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 Collision_FacOpera02-Low number of vertices in object (10, Optimum is > 256) 
 Collision_FacOpera02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Collision_StatueTablet-Low number of vertices in object (64, Optimum is > 256) 
 scriptObj_TrolleyWire02-Low number of vertices in object (194, Optimum is > 256) 
 scriptObj_TrolleyWire02-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping 
 scriptObj_TrolleyWire01-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping 
 terrain_XmasLightBowl03-Low number of vertices in object (41, Optimum is > 256) 
 terrain_XmasLightBowl04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_XmasLightBowl02-Low number of vertices in object (41, Optimum is > 256) 
 terrain_XmasLightBowl01-Low number of vertices in object (57, Optimum is > 256) 
 terrain_Mound03-Low number of vertices in object (17, Optimum is > 256) 
 scriptObj_SkparkQpipe01-Low number of vertices in object (36, Optimum is > 256) 
 Decal_SkparkQpipe01-Low number of vertices in object (12, Optimum is > 256) 
 Decal_SkparkQpipe01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 panorama_civic-Low number of vertices in object (166, Optimum is > 256) 
 panorama_civic-High vertex to face ratio (2.298246, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_SnowmanB-Low number of vertices in object (102, Optimum is > 256) 
 DynamicsDef_SnowmanA-Low number of vertices in object (116, Optimum is > 256) 
 DynamicsDef_MailBoxA-Low number of vertices in object (128, Optimum is > 256) 
 DynamicsDef_MailBoxA-High vertex to face ratio (2.638889, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_NewsA-Low number of vertices in object (124, Optimum is > 256) 
 DynamicsDef_NewsA-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_NewsB-Low number of vertices in object (84, Optimum is > 256) 
 DynamicsDef_NewsB-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe11-Low number of vertices in object (124, Optimum is > 256) 
 Decal_SkparkQpipe11-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe11-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 Decal_ArrowSkparkQpipe11-Low number of vertices in object (8, Optimum is > 256) 
 Decal_ArrowSkparkQpipe11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_BoxB-Low number of vertices in object (20, Optimum is > 256) 
 DynamicsDef_BoxC-Low number of vertices in object (20, Optimum is > 256) 
 DynamicsDef_BoxA-Low number of vertices in object (27, Optimum is > 256) 
 DynamicsDef_BoxA-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping 
 ScriptObj_BridgeRail1-Low number of vertices in object (246, Optimum is > 256) 
 Decal_BridgeRail1-Low number of vertices in object (20, Optimum is > 256) 
 Decal_BridgeRail1-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe19-Low number of vertices in object (117, Optimum is > 256) 
 Decal_SkparkQpipe19-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe19-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe20-High vertex to face ratio (2.378995, Optimum is < 2.000000) - poor stripping 
 Decal_SkparkQpipe20-Low number of vertices in object (36, Optimum is > 256) 
 scriptObj_SkparkQpipe12-Low number of vertices in object (117, Optimum is > 256) 
 Decal_SkparkQpipe12-Low number of vertices in object (24, Optimum is > 256) 
 scriptObj_SkparkQpipe17-Low number of vertices in object (204, Optimum is > 256) 
 Decal_SkparkQpipe17-Low number of vertices in object (36, Optimum is > 256) 
 Decal_SkparkQpipe17-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe13-Low number of vertices in object (28, Optimum is > 256) 
 Decal_SkparkQpipe13-Low number of vertices in object (12, Optimum is > 256) 
 Decal_SkparkQpipe13-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 Collision_TrafficLightB-Low number of vertices in object (38, Optimum is > 256) 
 scriptPropDef_FacCrthouse-High vertex to face ratio (2.660688, Optimum is < 2.000000) - poor stripping 
 Collision_FacCrthouse01-Low number of vertices in object (169, Optimum is > 256) 
 Collision_FacCrthouse01-High vertex to face ratio (3.044944, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCityHall01-High vertex to face ratio (2.387960, Optimum is < 2.000000) - poor stripping 
 scriptObj_TrolleyWire06-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping 
 terrain_skparkfloor18-Low number of vertices in object (118, Optimum is > 256) 
 terrain_skparkfloor19-Low number of vertices in object (87, Optimum is > 256) 
 terrain_skparkfloor05-Low number of vertices in object (122, Optimum is > 256) 
 terrain_skparkfloor11-Low number of vertices in object (71, Optimum is > 256) 
 scriptObj_TrolleyWire05-High vertex to face ratio (2.910714, Optimum is < 2.000000) - poor stripping 
 terrain_Mound01-Low number of vertices in object (17, Optimum is > 256) 
 Collision_TrafficLightA-Low number of vertices in object (46, Optimum is > 256) 
 terrain_buildingsA-Low number of vertices in object (98, Optimum is > 256) 
 terrain_buildingsA-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping 
 decal_buildingsA-Low number of vertices in object (81, Optimum is > 256) 
 decal_buildingsA-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 terrain_MoundLibrary02-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary01-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary03-Low number of vertices in object (17, Optimum is > 256) 
 terrain_MoundLibrary04-Low number of vertices in object (17, Optimum is > 256) 
 Decal_Street02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Mound06-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound09-Low number of vertices in object (17, Optimum is > 256) 
 Decal_StreetC01-Low number of vertices in object (8, Optimum is > 256) 
 Decal_Street06-Low number of vertices in object (7, Optimum is > 256) 
 Decal_Street06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayCityHall04-High vertex to face ratio (2.517123, Optimum is < 2.000000) - poor stripping 
 terrain_WkwayLibrary01-High vertex to face ratio (2.106849, Optimum is < 2.000000) - poor stripping 
 scriptObj_playerOne-Low number of vertices in object (4, Optimum is > 256) 
 Decal_StreetC02-Low number of vertices in object (16, Optimum is > 256) 
 scriptObj_Davehelper01-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper02-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper03-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper04-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper05-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_Davehelper06-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_billboardFA-Low number of vertices in object (246, Optimum is > 256) 
 Collision_billboardFA-Low number of vertices in object (132, Optimum is > 256) 
 PropDef_BillboardFB-Low number of vertices in object (233, Optimum is > 256) 
 Collision_BillboardFB-Low number of vertices in object (121, Optimum is > 256) 
 scriptPropDef_BridgeA-High vertex to face ratio (2.109278, Optimum is < 2.000000) - poor stripping 
 Decal_BridgeA-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_BridgeB-High vertex to face ratio (2.139726, Optimum is < 2.000000) - poor stripping 
 decal_BridgeB-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_BridgeC-High vertex to face ratio (2.264264, Optimum is < 2.000000) - poor stripping 
 decal_BridgeC-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_StatueBridge-High vertex to face ratio (2.480769, Optimum is < 2.000000) - poor stripping 
 Collision_StatueBridge-Low number of vertices in object (15, Optimum is > 256) 
 PropDef_BenchA-High vertex to face ratio (2.608911, Optimum is < 2.000000) - poor stripping 
 Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_SkparkBench-Low number of vertices in object (159, Optimum is > 256) 
 terrain_SkparkBench02-Low number of vertices in object (98, Optimum is > 256) 
 terrain_SkparkBench05-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_BillboardB-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_BillboardA-Low number of vertices in object (44, Optimum is > 256) 
 terrain_BillboardRail01-Low number of vertices in object (174, Optimum is > 256) 
 terrain_BillboardRail01-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping 
 PropDef_SkparkTunnel-High vertex to face ratio (2.032573, Optimum is < 2.000000) - poor stripping 
 PropDef_Skpark-Low number of vertices in object (198, Optimum is > 256) 
 PropDef_Ramp-High vertex to face ratio (2.247734, Optimum is < 2.000000) - poor stripping 
 Collision_Ramp-High vertex to face ratio (2.707627, Optimum is < 2.000000) - poor stripping 
 terrain_Mound02-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound04-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound05-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound07-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound08-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Mound10-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound11-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound12-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound20-Low number of vertices in object (17, Optimum is > 256) 
 terrain_Mound21-Low number of vertices in object (17, Optimum is > 256) 
 terrain_GlobeBase-Low number of vertices in object (207, Optimum is > 256) 
 terrain_GlobeBase-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping 
 terrain_refl1-Low number of vertices in object (107, Optimum is > 256) 
 terrain_refl1-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping 
 Decal_Street01-Low number of vertices in object (16, Optimum is > 256) 
 PropDef_Mhole-Low number of vertices in object (88, Optimum is > 256) 
 Collision_Mhole-Low number of vertices in object (9, Optimum is > 256) 
 Collision_Mhole-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Mound22-Low number of vertices in object (17, Optimum is > 256) 
 terrain_HotelTerrace-Low number of vertices in object (215, Optimum is > 256) 
 DynamicsDef_BoxB01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_SdwlkFront-Low number of vertices in object (141, Optimum is > 256) 
 terrain_SdwlkFront-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping 
 scriptObj_SkparkQpipe03-Low number of vertices in object (32, Optimum is > 256) 
 Decal_SkparkQpipe03-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_SkparkQpipe18-Low number of vertices in object (24, Optimum is > 256) 
 Decal_SkparkQpipe18-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_wlkway wall01-High vertex to face ratio (2.109551, Optimum is < 2.000000) - poor stripping 
 terrain_Hotel-High vertex to face ratio (2.302910, Optimum is < 2.000000) - poor stripping 
 collision_Hotel-High vertex to face ratio (2.234719, Optimum is < 2.000000) - poor stripping 
 decal_hotel-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_FacCityHall-High vertex to face ratio (2.172000, Optimum is < 2.000000) - poor stripping 
 Collision_FacCityHall-Low number of vertices in object (54, Optimum is > 256) 
 terrain_SdwlkFront01-Low number of vertices in object (28, Optimum is > 256) 
 terrain_SdwlkFront01-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 terrain_XmasLightsLib-Low number of vertices in object (168, Optimum is > 256) 
 terrain_TrstationRoofA-Low number of vertices in object (53, Optimum is > 256) 
 terrain_TrstationRoofA-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoof01-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Wire01-High vertex to face ratio (2.137931, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationTowerC-High vertex to face ratio (3.493750, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoof-Low number of vertices in object (43, Optimum is > 256) 
 PropDef_TrstationTowerB-High vertex to face ratio (3.028986, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationTowerB-Low number of vertices in object (10, Optimum is > 256) 
 Collision_TrstationTowerB-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationTowerA-High vertex to face ratio (2.440613, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationClockTower-High vertex to face ratio (2.530086, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationClockTower01-Low number of vertices in object (69, Optimum is > 256) 
 Collision_TrstationClockTower01-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationTerrace-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationFacA-High vertex to face ratio (2.542320, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRoofA01-Low number of vertices in object (53, Optimum is > 256) 
 terrain_ClockTowerInterior-Low number of vertices in object (196, Optimum is > 256) 
 PropDef_Chandelier01-Low number of vertices in object (179, Optimum is > 256) 
 PropDef_Chandelier01-High vertex to face ratio (2.641509, Optimum is < 2.000000) - poor stripping 
 ScriptObj_SecRoomDoor-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_SecRoomDoor-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 GlassDef_SecRoom-Low number of vertices in object (8, Optimum is > 256) 
 GlassDef_SecRoom-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 PropDef_SecRoom-High vertex to face ratio (2.031142, Optimum is < 2.000000) - poor stripping 
 LOD_SecRoom-Low number of vertices in object (84, Optimum is > 256) 
 LOD_SecRoom-High vertex to face ratio (3.232558, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationFac-High vertex to face ratio (2.958716, Optimum is < 2.000000) - poor stripping 
 Collision_TrstationFac-High vertex to face ratio (3.421053, Optimum is < 2.000000) - poor stripping 
 terrain_cableB01-Low number of vertices in object (172, Optimum is > 256) 
 terrain_cableB01-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping 
 scriptObj_TorchCableChest-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_WallCornerC-Low number of vertices in object (186, Optimum is > 256) 
 scriptObj_Spine-Low number of vertices in object (89, Optimum is > 256) 
 Decal_Spine-Low number of vertices in object (28, Optimum is > 256) 
 Decal_Spine-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 PropDef_FloorBack-Low number of vertices in object (102, Optimum is > 256) 
 PropDef_WallCorner-Low number of vertices in object (70, Optimum is > 256) 
 PropDef_WallArch-High vertex to face ratio (2.225532, Optimum is < 2.000000) - poor stripping 
 PropDef_FloorAT-Low number of vertices in object (163, Optimum is > 256) 
 ScriptObj_QpipeCorner-Low number of vertices in object (102, Optimum is > 256) 
 ScriptObj_QpipeCorner-High vertex to face ratio (2.611765, Optimum is < 2.000000) - poor stripping 
 ScriptObj_QpipeCorner01-Low number of vertices in object (102, Optimum is > 256) 
 ScriptObj_QpipeCorner01-High vertex to face ratio (2.682353, Optimum is < 2.000000) - poor stripping 
 ScriptObj_QpipeWall-Low number of vertices in object (80, Optimum is > 256) 
 ScriptObj_QpipeWall01-Low number of vertices in object (80, Optimum is > 256) 
 ScriptObj_QpipesEntrance-Low number of vertices in object (109, Optimum is > 256) 
 ScriptObj_QpipesEntrance01-Low number of vertices in object (108, Optimum is > 256) 
 ScriptObj_QpipeBalcony-Low number of vertices in object (68, Optimum is > 256) 
 ScriptObj_QpipeBalcony01-Low number of vertices in object (68, Optimum is > 256) 
 ScriptObj_QpipeMetarch-Low number of vertices in object (86, Optimum is > 256) 
 ScriptObj_QpipeMetarch-High vertex to face ratio (2.064516, Optimum is < 2.000000) - poor stripping 
 ScriptObj_QpipeMetarch01-Low number of vertices in object (86, Optimum is > 256) 
 ScriptObj_QpipeMetarch01-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping 
 terrain_QpipeBack-Low number of vertices in object (70, Optimum is > 256) 
 terrain_QpipeBack01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_QpipeBackCorner-Low number of vertices in object (149, Optimum is > 256) 
 terrain_QpipeCafe-Low number of vertices in object (78, Optimum is > 256) 
 terrain_QpipeCafe01-Low number of vertices in object (78, Optimum is > 256) 
 terrain_QpipeTunnel-Low number of vertices in object (30, Optimum is > 256) 
 terrain_QpipeTunnel01-Low number of vertices in object (30, Optimum is > 256) 
 Decal_SpineCircular-Low number of vertices in object (92, Optimum is > 256) 
 terrain_Qpipe01-Low number of vertices in object (92, Optimum is > 256) 
 PropDef_FloorAMT-Low number of vertices in object (235, Optimum is > 256) 
 terrain_BoxJump-Low number of vertices in object (26, Optimum is > 256) 
 terrain_BoxJump-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_BoxJump01-Low number of vertices in object (26, Optimum is > 256) 
 terrain_BoxJump01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 scriptobj_3floorgrind-Low number of vertices in object (49, Optimum is > 256) 
 terrain_3floorgrind01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_3floorgrind01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 Collision_BenchA-Low number of vertices in object (106, Optimum is > 256) 
 Collision_Bench-Low number of vertices in object (129, Optimum is > 256) 
 PropDef_FloorAS-Low number of vertices in object (78, Optimum is > 256) 
 PropDef_FloorAM-Low number of vertices in object (67, Optimum is > 256) 
 PropDef_FloorBackM-Low number of vertices in object (144, Optimum is > 256) 
 GlassDef_Ad-Low number of vertices in object (72, Optimum is > 256) 
 DynamicsDef_ChairA-Low number of vertices in object (65, Optimum is > 256) 
 DynamicsDef_UmbrellaA-Low number of vertices in object (45, Optimum is > 256) 
 DynamicsDef_TableA-Low number of vertices in object (54, Optimum is > 256) 
 PropDef_LuggageC-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_LuggageB-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_LuggageA-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_PetCarrier-Low number of vertices in object (48, Optimum is > 256) 
 terrain_QpipeBackCorner02-Low number of vertices in object (149, Optimum is > 256) 
 PropDef_WallSide-High vertex to face ratio (2.151282, Optimum is < 2.000000) - poor stripping 
 PropDef_BillboardC-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SecRoom-High vertex to face ratio (2.203390, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Awning-Low number of vertices in object (250, Optimum is > 256) 
 ScriptObj_Awning-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_ATM-High vertex to face ratio (2.740566, Optimum is < 2.000000) - poor stripping 
 terrain_Catwalk-High vertex to face ratio (2.618474, Optimum is < 2.000000) - poor stripping 
 Decal_Catwalk-Low number of vertices in object (8, Optimum is > 256) 
 Decal_Catwalk-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Catwalk2-Low number of vertices in object (192, Optimum is > 256) 
 terrain_Catwalk2-High vertex to face ratio (2.849057, Optimum is < 2.000000) - poor stripping 
 PropDef_WallBackM-Low number of vertices in object (154, Optimum is > 256) 
 PropDef_WallBack-Low number of vertices in object (125, Optimum is > 256) 
 scriptPropDef_SprinklerB-Low number of vertices in object (199, Optimum is > 256) 
 GlassDef_SecRoomB-Low number of vertices in object (8, Optimum is > 256) 
 GlassDef_SecRoomB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 GlassDef_Awning-Low number of vertices in object (8, Optimum is > 256) 
 GlassDef_Awning-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 PropDef_QpipeCenter-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_TV-High vertex to face ratio (2.985030, Optimum is < 2.000000) - poor stripping 
 PropDef_TVScreen-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_Skylight-Low number of vertices in object (249, Optimum is > 256) 
 scriptObj_TorchCableLeft-Low number of vertices in object (21, Optimum is > 256) 
 terrain_TorchCableBack-Low number of vertices in object (21, Optimum is > 256) 
 terrain_statuetorch cable03-Low number of vertices in object (36, Optimum is > 256) 
 scriptObj_TorchCableRight-Low number of vertices in object (25, Optimum is > 256) 
 terrain_TorchCableChest01-Low number of vertices in object (123, Optimum is > 256) 
 PropDef_SignTA-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_Sign-Low number of vertices in object (94, Optimum is > 256) 
 PropDef_Sign-High vertex to face ratio (2.485294, Optimum is < 2.000000) - poor stripping 
 PropDef_SignTB-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_SignTC-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_SignTD-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_InteriorCeiling-Low number of vertices in object (121, Optimum is > 256) 
 PropDef_CableAA-High vertex to face ratio (2.430412, Optimum is < 2.000000) - poor stripping 
 terrain_LuggageJump-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump01-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump02-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump04-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump05-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump06-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump07-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump08-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump09-Low number of vertices in object (16, Optimum is > 256) 
 terrain_LuggageJump10-Low number of vertices in object (16, Optimum is > 256) 
 PropDef_CableC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_LuggageJump11-Low number of vertices in object (16, Optimum is > 256) 
 PropDef_CableB-Low number of vertices in object (185, Optimum is > 256) 
 PropDef_CableB-High vertex to face ratio (2.629630, Optimum is < 2.000000) - poor stripping 
 PropDef_Banners-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping 
 terrain_FloorA02-Low number of vertices in object (53, Optimum is > 256) 
 terrain_FloorA01-Low number of vertices in object (53, Optimum is > 256) 
 PropDef_LuggageJump-Low number of vertices in object (16, Optimum is > 256) 
 terrain_DummyArrow-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_trstationfacA-High vertex to face ratio (2.235294, Optimum is < 2.000000) - poor stripping 
 Collision_trstationfacA-Low number of vertices in object (66, Optimum is > 256) 
 Collision_trstationfacA-High vertex to face ratio (4.718750, Optimum is < 2.000000) - poor stripping 
 ScriptObj_trstationfacB-High vertex to face ratio (2.517241, Optimum is < 2.000000) - poor stripping 
 Collision_trstationfacB-Low number of vertices in object (158, Optimum is > 256) 
 Collision_trstationfacB-High vertex to face ratio (3.934211, Optimum is < 2.000000) - poor stripping 
 animObj_ClockTower-Low number of vertices in object (8, Optimum is > 256) 
 clockringer-Low number of vertices in object (206, Optimum is > 256) 
 clockringerArms-Low number of vertices in object (106, Optimum is > 256) 
 statueclockhammer-Low number of vertices in object (66, Optimum is > 256) 
 Collision_clockringer01-Low number of vertices in object (8, Optimum is > 256) 
 Bell-Low number of vertices in object (241, Optimum is > 256) 
 Collision_Bell-Low number of vertices in object (43, Optimum is > 256) 
 clockdoorL-Low number of vertices in object (44, Optimum is > 256) 
 clockdoorL-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping 
 Collision_clockdoorL-Low number of vertices in object (16, Optimum is > 256) 
 Collision_clockdoorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 clockdoorR-Low number of vertices in object (44, Optimum is > 256) 
 clockdoorR-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping 
 Collision_clockdoorR-Low number of vertices in object (16, Optimum is > 256) 
 Collision_clockdoorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 animObj_ClockGears-Low number of vertices in object (8, Optimum is > 256) 
 cogwheel02-Low number of vertices in object (199, Optimum is > 256) 
 cogwheel02-High vertex to face ratio (2.660714, Optimum is < 2.000000) - poor stripping 
 cogwheel01-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 cogwheel03-Low number of vertices in object (199, Optimum is > 256) 
 cogwheel03-High vertex to face ratio (2.660714, Optimum is < 2.000000) - poor stripping 
 animObj_Clock-Low number of vertices in object (8, Optimum is > 256) 
 clockbody-Low number of vertices in object (76, Optimum is > 256) 
 bighand-Low number of vertices in object (40, Optimum is > 256) 
 bighand-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 littlehand-Low number of vertices in object (34, Optimum is > 256) 
 Collision_clockbody-Low number of vertices in object (51, Optimum is > 256) 
 Collision_clockbody-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping 
 scriptObj_ClockHands-Low number of vertices in object (13, Optimum is > 256) 
 animPropDef_Door-Low number of vertices in object (8, Optimum is > 256) 
 DoorL-Low number of vertices in object (20, Optimum is > 256) 
 DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Collision_DoorL-Low number of vertices in object (19, Optimum is > 256) 
 Collision_DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 DoorR-Low number of vertices in object (20, Optimum is > 256) 
 DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Collision_DoorR-Low number of vertices in object (19, Optimum is > 256) 
 Collision_DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Collision_Gargoyle-Low number of vertices in object (12, Optimum is > 256) 
 terrain_globestatue01-Low number of vertices in object (150, Optimum is > 256) 
 Collision_globestatue02-Low number of vertices in object (40, Optimum is > 256) 
 ScriptObj_GlobeBefore-Low number of vertices in object (128, Optimum is > 256) 
 ScriptObj_GlobeRail1-Low number of vertices in object (82, Optimum is > 256) 
 ScriptObj_GlobeRail3-Low number of vertices in object (51, Optimum is > 256) 
 ScriptObj_GlobeRail2-Low number of vertices in object (50, Optimum is > 256) 
 animObj_GrindingWings-Low number of vertices in object (8, Optimum is > 256) 
 statuearms-Low number of vertices in object (80, Optimum is > 256) 
 statuehands-Low number of vertices in object (74, Optimum is > 256) 
 statuesword-Low number of vertices in object (135, Optimum is > 256) 
 ScriptObj_Wings-Low number of vertices in object (90, Optimum is > 256) 
 ScriptObj_Sword-Low number of vertices in object (23, Optimum is > 256) 
 terrain_ScalesJustice-Low number of vertices in object (136, Optimum is > 256) 
 Collision_ScalesJustice01-Low number of vertices in object (40, Optimum is > 256) 
 ScriptObj_WalkwayEnd-High vertex to face ratio (2.065622, Optimum is < 2.000000) - poor stripping 
 Decal__WalkwayEnd-Low number of vertices in object (21, Optimum is > 256) 
 Decal__WalkwayEnd-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WalkwayBegin-High vertex to face ratio (2.092857, Optimum is < 2.000000) - poor stripping 
 AnimPropDef_FullTrain-Low number of vertices in object (8, Optimum is > 256) 
 Locomotive-High vertex to face ratio (2.151825, Optimum is < 2.000000) - poor stripping 
 Coach-High vertex to face ratio (2.122000, Optimum is < 2.000000) - poor stripping 
 Collision_Coach-Low number of vertices in object (10, Optimum is > 256) 
 Loco_Axel_front-Low number of vertices in object (88, Optimum is > 256) 
 Loco_Axel_front-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping 
 Loco_Axel_last-Low number of vertices in object (88, Optimum is > 256) 
 Loco_Axel_last-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping 
 Loco_Rod-Low number of vertices in object (149, Optimum is > 256) 
 Loco_Axel_mid-Low number of vertices in object (88, Optimum is > 256) 
 Loco_Axel_mid-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping 
 Loco_Headlight-Low number of vertices in object (12, Optimum is > 256) 
 Collision_Locomotive-Low number of vertices in object (40, Optimum is > 256) 
 ScriptObj_WalkwayMiddle-High vertex to face ratio (2.334802, Optimum is < 2.000000) - poor stripping 
 AnimObj_fireworks-Low number of vertices in object (8, Optimum is > 256) 
 ALLWORKmover-Low number of vertices in object (4, Optimum is > 256) 
 firework01stick-Low number of vertices in object (106, Optimum is > 256) 
 firework01stick-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping 
 FIREWORKmover01-Low number of vertices in object (4, Optimum is > 256) 
 firework01-Low number of vertices in object (140, Optimum is > 256) 
 animobj_sparkemitterONE-Low number of vertices in object (20, Optimum is > 256) 
 animobj_sparkemitterONE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ALLWORKmover02-Low number of vertices in object (4, Optimum is > 256) 
 firework01stick02-Low number of vertices in object (106, Optimum is > 256) 
 firework01stick02-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping 
 FIREWORKmover03-Low number of vertices in object (4, Optimum is > 256) 
 firework03-Low number of vertices in object (140, Optimum is > 256) 
 animobj_sparkemitterTWO-Low number of vertices in object (20, Optimum is > 256) 
 animobj_sparkemitterTWO-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ALLWORKmover03-Low number of vertices in object (4, Optimum is > 256) 
 firework01stick03-Low number of vertices in object (106, Optimum is > 256) 
 firework01stick03-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping 
 FIREWORKmover04-Low number of vertices in object (4, Optimum is > 256) 
 firework04-Low number of vertices in object (140, Optimum is > 256) 
 animobj_sparkemitterTHREE-Low number of vertices in object (20, Optimum is > 256) 
 animobj_sparkemitterTHREE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 pine1BEGIN-Low number of vertices in object (249, Optimum is > 256) 
 pine1BEGIN-High vertex to face ratio (2.730263, Optimum is < 2.000000) - poor stripping 
 collision_pine-Low number of vertices in object (10, Optimum is > 256) 
 pine2BEGIN-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 planter1BEGIN-Low number of vertices in object (50, Optimum is > 256) 
 planter1BEGIN-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 planter2BEGIN-Low number of vertices in object (33, Optimum is > 256) 
 planter2BEGIN-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 taxi-High vertex to face ratio (2.058296, Optimum is < 2.000000) - poor stripping 
 wheel2-Low number of vertices in object (41, Optimum is > 256) 
 wheel2-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 wheel1-Low number of vertices in object (41, Optimum is > 256) 
 tunneldestroy1BEGIN-Low number of vertices in object (119, Optimum is > 256) 
 tunneldestroy1BEGIN-High vertex to face ratio (2.202247, Optimum is < 2.000000) - poor stripping 
 tunneldestroy2BEGIN-Low number of vertices in object (56, Optimum is > 256) 
 venuslower1-Low number of vertices in object (177, Optimum is > 256) 
 Collision_venuslower1-Low number of vertices in object (12, Optimum is > 256) 
 venuslower2-Low number of vertices in object (177, Optimum is > 256) 
 Collision_venuslower2-Low number of vertices in object (12, Optimum is > 256) 
 animobj_statueemitter-Low number of vertices in object (20, Optimum is > 256) 
 animobj_statueemitter-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 walkway01BEGIN-Low number of vertices in object (50, Optimum is > 256) 
 walkway01BEGIN-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 walkway02BEGIN-Low number of vertices in object (48, Optimum is > 256) 
 walkway02BEGIN-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping 
 walkway03BEGIN-Low number of vertices in object (34, Optimum is > 256) 
 walkway03BEGIN-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping 
 walkway04BEGIN-Low number of vertices in object (36, Optimum is > 256) 
 walkway05BEGIN-Low number of vertices in object (38, Optimum is > 256) 
 walkway05BEGIN-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 walkway06BEGIN-Low number of vertices in object (45, Optimum is > 256) 
 walkway06BEGIN-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping 
 walkway09BEGIN-Low number of vertices in object (40, Optimum is > 256) 
 walkway09BEGIN-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 walkway10BEGIN-Low number of vertices in object (48, Optimum is > 256) 
 walkway10BEGIN-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping 
 AnimObj_TruckDance-Low number of vertices in object (8, Optimum is > 256) 
 truck-High vertex to face ratio (2.386059, Optimum is < 2.000000) - poor stripping 
 leftfront-Low number of vertices in object (38, Optimum is > 256) 
 wheel01-Low number of vertices in object (76, Optimum is > 256) 
 wheel01-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping 
 wheel02-Low number of vertices in object (76, Optimum is > 256) 
 wheel02-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping 
 trailer-Low number of vertices in object (152, Optimum is > 256) 
 trailer-High vertex to face ratio (2.008065, Optimum is < 2.000000) - poor stripping 
 wheel03-Low number of vertices in object (76, Optimum is > 256) 
 wheel03-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping 
 wheel04-Low number of vertices in object (76, Optimum is > 256) 
 wheel04-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping 
 qpipeOT2-Low number of vertices in object (74, Optimum is > 256) 
 qpipeOT1-Low number of vertices in object (74, Optimum is > 256) 
 animobj_truckback-Low number of vertices in object (4, Optimum is > 256) 
 animobj_statuesparks-Low number of vertices in object (8, Optimum is > 256) 
 animobj_statuesparkstwo-Low number of vertices in object (8, Optimum is > 256) 
 rightfront-Low number of vertices in object (38, Optimum is > 256) 
 animobj_truckmid-Low number of vertices in object (4, Optimum is > 256) 
 animobj_truckfront-Low number of vertices in object (4, Optimum is > 256) 
 animobj_pipeRIGHT-Low number of vertices in object (4, Optimum is > 256) 
 animobj_pipeLEFT-Low number of vertices in object (4, Optimum is > 256) 
 animobj_sparksone-Low number of vertices in object (4, Optimum is > 256) 
 animobj_sparkstwo-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_Statues_ending-Low number of vertices in object (4, Optimum is > 256) 
 Statues_ending03-Low number of vertices in object (74, Optimum is > 256) 
 Collision_Statues_ending03-Low number of vertices in object (37, Optimum is > 256) 
 Collision_Statues_ending03-High vertex to face ratio (3.157895, Optimum is < 2.000000) - poor stripping 
 Collision_Statues_ending04-Low number of vertices in object (13, Optimum is > 256) 
 Collision_Statues_ending02-Low number of vertices in object (28, Optimum is > 256) 
 Collision_Statues_ending02-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping 
 Statues_ending01-Low number of vertices in object (74, Optimum is > 256) 
 Collision_Statues_ending01-Low number of vertices in object (24, Optimum is > 256) 
 Collision_Statues_ending01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 AnimObj_venus-Low number of vertices in object (4, Optimum is > 256) 
 venusMOVER-Low number of vertices in object (4, Optimum is > 256) 
 Venuslamp02-Low number of vertices in object (53, Optimum is > 256) 
 Venuslamp01-Low number of vertices in object (62, Optimum is > 256) 
 VenusDestroy-Low number of vertices in object (177, Optimum is > 256) 
 ScriptObj_XmasLightTrstation-Low number of vertices in object (59, Optimum is > 256) 
 ScriptObj_XmasLightTrstation-High vertex to face ratio (2.040816, Optimum is < 2.000000) - poor stripping 
 scriptObj_TrolleyWire04-High vertex to face ratio (2.619632, Optimum is < 2.000000) - poor stripping 
 ScriptObj_GlobeRing-Low number of vertices in object (143, Optimum is > 256) 
 AnimObj_MarkGlobe-Low number of vertices in object (8, Optimum is > 256) 
 animobj_globestatue02-Low number of vertices in object (18, Optimum is > 256) 
 animobj_globestatue03-Low number of vertices in object (246, Optimum is > 256) 
 Collision_globestatue03-Low number of vertices in object (72, Optimum is > 256) 
 collision_globestatue02-Low number of vertices in object (15, Optimum is > 256) 
 AnimObj_ALLMOVER-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_balllander-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_BallRotater-Low number of vertices in object (4, Optimum is > 256) 
 animobj_ballpieces01-Low number of vertices in object (13, Optimum is > 256) 
 animobj_ballpieces01-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces02-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces03-Low number of vertices in object (10, Optimum is > 256) 
 animobj_ballpieces03-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces04-Low number of vertices in object (7, Optimum is > 256) 
 animobj_ballpieces05-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces06-Low number of vertices in object (7, Optimum is > 256) 
 animobj_ballpieces07-Low number of vertices in object (11, Optimum is > 256) 
 animobj_ballpieces08-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces08-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces09-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces10-Low number of vertices in object (13, Optimum is > 256) 
 animobj_ballpieces10-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces11-Low number of vertices in object (11, Optimum is > 256) 
 animobj_ballpieces11-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces12-Low number of vertices in object (3, Optimum is > 256) 
 animobj_ballpieces12-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces13-Low number of vertices in object (16, Optimum is > 256) 
 animobj_ballpieces13-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces14-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces15-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces16-Low number of vertices in object (9, Optimum is > 256) 
 animobj_ballpieces17-Low number of vertices in object (12, Optimum is > 256) 
 animobj_ballpieces17-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces18-Low number of vertices in object (10, Optimum is > 256) 
 animobj_ballpieces19-Low number of vertices in object (8, Optimum is > 256) 
 animobj_ballpieces20-Low number of vertices in object (7, Optimum is > 256) 
 animobj_ballpieces21-Low number of vertices in object (14, Optimum is > 256) 
 animobj_ballpieces21-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 animobj_ballpieces22-Low number of vertices in object (11, Optimum is > 256) 
 animobj_ballpieces23-Low number of vertices in object (11, Optimum is > 256) 
 animobj_ballpieces24-Low number of vertices in object (8, Optimum is > 256) 
 animobj_ballpieces25-Low number of vertices in object (11, Optimum is > 256) 
 animobj_ballpieces26-Low number of vertices in object (4, Optimum is > 256) 
 animobj_ballpieces27-Low number of vertices in object (7, Optimum is > 256) 
 animobj_ballpieces27-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 animobj_globefollow-Low number of vertices in object (4, Optimum is > 256) 
 animobj_bus-High vertex to face ratio (2.114379, Optimum is < 2.000000) - poor stripping 
 animobj_buswheels-Low number of vertices in object (88, Optimum is > 256) 
 animobj_buswheels-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 Collision_bus-Low number of vertices in object (20, Optimum is > 256) 
 animobj_bus1-High vertex to face ratio (2.127451, Optimum is < 2.000000) - poor stripping 
 animobj_buswheels4-Low number of vertices in object (88, Optimum is > 256) 
 animobj_buswheels4-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 animobj_bussmoke-Low number of vertices in object (20, Optimum is > 256) 
 animobj_bussmoke-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 Collision_bus1-Low number of vertices in object (20, Optimum is > 256) 
 animobj_busDESTR-Low number of vertices in object (153, Optimum is > 256) 
 animobj_busDESTR-High vertex to face ratio (2.072000, Optimum is < 2.000000) - poor stripping 
 animobj_Destrobuswheels-Low number of vertices in object (88, Optimum is > 256) 
 animobj_Destrobuswheels-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 animobj_busQpipe-Low number of vertices in object (232, Optimum is > 256) 
 animobj_busQpipe-High vertex to face ratio (2.204819, Optimum is < 2.000000) - poor stripping 
 Collision_busQpipe-Low number of vertices in object (59, Optimum is > 256) 
 Collision_busQpipe-High vertex to face ratio (2.204082, Optimum is < 2.000000) - poor stripping 
 animobj_busQpipe1-Low number of vertices in object (216, Optimum is > 256) 
 Collision_busQpipe1-Low number of vertices in object (59, Optimum is > 256) 
 Collision_busQpipe1-High vertex to face ratio (2.183673, Optimum is < 2.000000) - poor stripping 
 AnimObj_facade-Low number of vertices in object (4, Optimum is > 256) 
 animobj_traindestruct01-Low number of vertices in object (68, Optimum is > 256) 
 animobj_traindestruct01-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct02-Low number of vertices in object (39, Optimum is > 256) 
 animobj_traindestruct02-High vertex to face ratio (2.120000, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct03-Low number of vertices in object (61, Optimum is > 256) 
 animobj_traindestruct03-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct04-Low number of vertices in object (35, Optimum is > 256) 
 animobj_traindestruct04-High vertex to face ratio (3.055556, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct05-Low number of vertices in object (34, Optimum is > 256) 
 animobj_traindestruct05-High vertex to face ratio (2.736842, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct06-Low number of vertices in object (92, Optimum is > 256) 
 animobj_traindestruct06-High vertex to face ratio (2.618182, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct07-Low number of vertices in object (35, Optimum is > 256) 
 animobj_traindestruct07-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct08-Low number of vertices in object (88, Optimum is > 256) 
 animobj_traindestruct08-High vertex to face ratio (2.847826, Optimum is < 2.000000) - poor stripping 
 animobj_traindestruct09-Low number of vertices in object (14, Optimum is > 256) 
 animobj_traindestruct09-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 animobj_glass01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass06-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass06-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass07-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass08-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass09-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass09-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass10-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass12-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass12-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass13-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass14-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass15-Low number of vertices in object (5, Optimum is > 256) 
 animobj_glass16-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass16-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass17-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass19-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass20-Low number of vertices in object (5, Optimum is > 256) 
 animobj_glass21-Low number of vertices in object (15, Optimum is > 256) 
 animobj_glass22-Low number of vertices in object (5, Optimum is > 256) 
 animobj_glass24-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass24-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass25-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass26-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass28-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass29-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass30-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass31-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass32-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass32-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass38-Low number of vertices in object (4, Optimum is > 256) 
 animobj_glass39-Low number of vertices in object (3, Optimum is > 256) 
 animobj_glass39-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 animobj_glass40-Low number of vertices in object (4, Optimum is > 256) 
 animobj_busDESTR1-Low number of vertices in object (158, Optimum is > 256) 
 animobj_busDESTR1-High vertex to face ratio (2.007463, Optimum is < 2.000000) - poor stripping 
 animobj_Destrobuswheels1-Low number of vertices in object (88, Optimum is > 256) 
 animobj_Destrobuswheels1-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 LOD_Law-High vertex to face ratio (3.057377, Optimum is < 2.000000) - poor stripping 
 Collision_Law-Low number of vertices in object (13, Optimum is > 256) 
 AnimPropDef_BreakingTheLaw-Low number of vertices in object (8, Optimum is > 256) 
 JusticeCollapse01-Low number of vertices in object (85, Optimum is > 256) 
 JusticeCollapse02-Low number of vertices in object (65, Optimum is > 256) 
 JusticeCollapse03-Low number of vertices in object (177, Optimum is > 256) 
 JusticeCollapse04-Low number of vertices in object (254, Optimum is > 256) 
 JusticeCollapse04-High vertex to face ratio (2.620370, Optimum is < 2.000000) - poor stripping 
 AnimObj_ScalesJustice-Low number of vertices in object (8, Optimum is > 256) 
 scalerope02-Low number of vertices in object (27, Optimum is > 256) 
 scale02-Low number of vertices in object (171, Optimum is > 256) 
 headupperright-Low number of vertices in object (18, Optimum is > 256) 
 headrightlower-Low number of vertices in object (25, Optimum is > 256) 
 headleft-Low number of vertices in object (37, Optimum is > 256) 
 scalerope01-Low number of vertices in object (27, Optimum is > 256) 
 scale01-Low number of vertices in object (205, Optimum is > 256) 
 Collision_torso-Low number of vertices in object (121, Optimum is > 256) 
 animPropDef_GargoyleAnim-Low number of vertices in object (20, Optimum is > 256) 
 animPropDef_GargoyleAnim-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 GARGOYLEmover-Low number of vertices in object (20, Optimum is > 256) 
 GARGOYLEmover-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 gargoylebodyL-Low number of vertices in object (141, Optimum is > 256) 
 gargoylebodyR-Low number of vertices in object (132, Optimum is > 256) 
 gargoylehead-Low number of vertices in object (72, Optimum is > 256) 
 gargoylewingL-Low number of vertices in object (109, Optimum is > 256) 
 gargoylewingR-Low number of vertices in object (109, Optimum is > 256) 
 scriptobj_sidewalk-Low number of vertices in object (27, Optimum is > 256) 
 MovableSoundDef_Locomotive-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_PhoneA-Low number of vertices in object (46, Optimum is > 256) 
 ScriptObj_PhoneB-Low number of vertices in object (46, Optimum is > 256) 
 LOD_FernA-Low number of vertices in object (100, Optimum is > 256) 
 LOD_FernA-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping 
 LOD_FernB-Low number of vertices in object (99, Optimum is > 256) 
 LOD_FernB-High vertex to face ratio (2.171053, Optimum is < 2.000000) - poor stripping 
 CarDef_Trolley-High vertex to face ratio (2.011204, Optimum is < 2.000000) - poor stripping 
 trheadlight2-Low number of vertices in object (12, Optimum is > 256) 
 trheadlight1-Low number of vertices in object (12, Optimum is > 256) 
 Collision_Trolley-Low number of vertices in object (38, Optimum is > 256) 
 Collision_Trolley-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping 
 CarDef_taxi-Low number of vertices in object (216, Optimum is > 256) 
 taxiheadlight2-Low number of vertices in object (15, Optimum is > 256) 
 taxiheadlight1-Low number of vertices in object (15, Optimum is > 256) 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 Collision_taxi-Low number of vertices in object (44, Optimum is > 256) 
 CarDef_TransitBus-High vertex to face ratio (2.113281, Optimum is < 2.000000) - poor stripping 
 busheadlight2-Low number of vertices in object (15, Optimum is > 256) 
 busheadlight1-Low number of vertices in object (15, Optimum is > 256) 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 Collision_TransitBus-Low number of vertices in object (40, Optimum is > 256) 
 Collision_TransitBus-High vertex to face ratio (2.361111, Optimum is < 2.000000) - poor stripping 
 monsterheadlight1-Low number of vertices in object (15, Optimum is > 256) 
 monsterheadlight2-Low number of vertices in object (15, Optimum is > 256) 
 FrontAxle-Low number of vertices in object (212, Optimum is > 256) 
 RearAxle-Low number of vertices in object (212, Optimum is > 256) 
 Collision_MonsterTruck-Low number of vertices in object (65, Optimum is > 256) 
 Collision_MonsterTruck-High vertex to face ratio (2.407407, Optimum is < 2.000000) - poor stripping 
 pestheadlight1-Low number of vertices in object (15, Optimum is > 256) 
 pestheadlight2-Low number of vertices in object (15, Optimum is > 256) 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 Collision_PestControlVan-Low number of vertices in object (67, Optimum is > 256) 
 Collision_PestControlVan-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
